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In chess, compensation is the typically short-term positional advantages a player has in exchange for typically material disadvantage. Short term advantages involve initiative and attack. Compensation includes: *Better pawn structure *The "two bishops", which refers to having bishops of both colors while your opponent does not. Almost all modern players consider having both bishops as an advantage, though historically there has been great debate as to how much of an advantage they constitute. The two bishops are most likely to show their power in the endgame. *Better piece activity and/or better development (common in gambits) *Having the enemy king open to future attack, either due to a loss of pawn cover or being trapped in the center of the board is often excellent compensation. *Passed pawns are often decisive in the endgame *Connected and/or protected passed pawns are even more deadly. *Control over key squares, diagonals, files, or ranks ==Examples== 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Compensation (chess)」の詳細全文を読む スポンサード リンク
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